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Input Functions

Each of the four inputs is given one of nine functions in ETS. The inputs work independently of each other. Most functions can tell a short press from a long one, with the threshold set between 0.3 and 2.5 seconds. Every input can also be blocked and released from the bus by its own disable object.

The debounce time is set once for the whole device, between 10 and 150 ms, so that a bouncing contact does not trigger several times.

Switch

Sends on, off or toggle. You set what happens on press and on release, or on short and long operation. Toggle remembers the last value and sends the opposite one.

Switch/Dimming

Short operation switches, long operation dims brighter, darker, or alternately. Dimming is either start-stop, where releasing the contact sends the stop telegram, or step dimming, where the telegram repeats at a set interval with a set brightness step.

Value/Forced output

Sends a fixed value on press and release, or on short and long operation. The data type ranges from 1 bit to 2 bytes, and each of the two actions has its own value.

Scene control

Recalls or stores a scene, numbers 1 to 64. Recall and store are assigned separately to press and release, or to short and long operation.

Shutter control

Moves the shutter up, down, or alternately up and down, and stops it or adjusts the louvre. Short and long operation are assigned separately. The louvre adjustment is sent once or repeated at a set interval.

Shift register

Each operation sends the next value in a sequence, and the sequence wraps around at the end. Either define a start value, an end value and a step size, or list up to 10 free values. The direction runs low to high or high to low, and a long press can reset the sequence to the beginning.

RGB dimming

Sends fixed colour values for an RGB or RGBW strip, from 0 to 255 per colour. The values are sent either as one 3-byte or 6-byte object, or as separate 1-byte objects per colour. Press and long press can each send their own colour.

Multiple operation

One contact drives up to four objects at once, each with its own data type and value. Use it to switch a light, recall a scene and send a percentage from a single press.

Delay mode

Sends a value, waits, then sends a second value up to 6500 seconds later. You can also suppress the first value and send only the delayed one.